WOLF TOWER dev notes


WOLF TOWER was built in about 10 days for the 2021 A Game By Its Cover Jam. It was a lot of fun to design :)

This game is mostly an experiment in trying to build a really simple adventure game engine. The NPCs and chests are drawn straight on the map, and not built programmatically. Bumping into a sprite on the map calls a function called bump(), which then looks in a table (created via JSON) to see what effects are associated with that sprite, at that location, on that floor. Sometimes bump() deletes the sprite from the map, or creates a new sprite in another location, plays a sound effect, cues dialog, etc. All of it is in the table, keeping the bump function as light as possible. Trying to make the game data driven I think ended up being largely successful, although the last couple floors weren't able to be fully captured in the bump system, unfortunately. One measure of its success is that I was able to get it down to 1913/8192 tokens without any effort at optimization.

Files

wolftower.zip Play in browser
Aug 31, 2021
WOLF TOWER PICO-8 cartridge 24 kB
Aug 31, 2021
wolftower_windows.zip 1 MB
Aug 31, 2021
wolftower_linux.zip 695 kB
Aug 31, 2021
wolftower_osx.zip 3.2 MB
Aug 31, 2021
wolftower_raspi.zip 26 kB
Aug 31, 2021

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