WOLF TOWER dev notes
WOLF TOWER was built in about 10 days for the 2021 A Game By Its Cover Jam. It was a lot of fun to design :)
This game is mostly an experiment in trying to build a really simple adventure game engine. The NPCs and chests are drawn straight on the map, and not built programmatically. Bumping into a sprite on the map calls a function called bump(), which then looks in a table (created via JSON) to see what effects are associated with that sprite, at that location, on that floor. Sometimes bump() deletes the sprite from the map, or creates a new sprite in another location, plays a sound effect, cues dialog, etc. All of it is in the table, keeping the bump function as light as possible. Trying to make the game data driven I think ended up being largely successful, although the last couple floors weren't able to be fully captured in the bump system, unfortunately. One measure of its success is that I was able to get it down to 1913/8192 tokens without any effort at optimization.
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WOLF TOWER
When the moon is full, a faint light burns in the highest window — and in the town below, people disappear.
More posts
- WOLF TOWER V1.1 (Player-feedback)Sep 01, 2021
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