Cursed Sword v 1.0
Cursed Sword v 1.0 is complete!
I wrote most of the code in this game while holding my newborn son, Leo. He is the co-producer of this game, as he made it impossible for me to move for long periods of time while I held him.
The code of this game is a Frankenstein mess, and it's because a lot of it is just hacking the engine developed by Krystman. I innovated a few things, but the problems with the code are mine, not his! In particular, if I could do it again, I would have followed Krystman's tutorial to the letter, and then gone back and start from scratch armed with what I learned. So, in short, my apologies for the code being substandard in places, that is my fault, not Krystman's. In particular, I regret the use of too many global variables to control logic flow, and too many big dumb if-then statements for state machines. My next game will be better!
One thing that is interestingly different from Porklike is the use of a JSON parser. I wanted this game to be data driven, and to have a really easy way of editing those data when a change was necessary. I think that worked out very well, and allowed for the gems to be procedurally generated in an object-oriented way.
Files
Get Cursed Sword
Cursed Sword
Destroy the sword before it destroys you
Status | Released |
Author | cjgibilisco |
Genre | Adventure |
Tags | 2D, PICO-8, Pixel Art, Procedural Generation, Roguelike, Singleplayer |
Languages | English |
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